We released an update for Halloween which contains a new challenge map for the swamp world and a new item, check it out!

https://store.steampowered.com/app/341490/Undead_Legions_II/

Halloween

Skipping the monthly report for July (summary: we released Undead Legions 2, yahoo!!), here's what you can expect in the next version, that will be released in September:

  • Steam Cloud Support
  • complete Swamp World (8-10 new levels) for campaign
  • a new game mode
  • more items
  • more types of enemies for the campaign mode

The additional game modes greatly add to the diversity of Undead Legions. Each game mode offers a unique challenge to the players, and some game modes will allow them to compete against other players on separate leaderboards. So besides working on the campaign, there will be plenty of places where you can bring your skills to the test.

Awesome Undead Legions 2 (codename Resurrection) will be released on June 30 as an Early Access title on Steam! We've playtested, tweaked and improved the game for countless hours, and it's ready for the public. You can play with all the 4 heroes through 20 thoroughly balanced levels (including 2 challenges with different game modes), learn your first few skills, fight two bosses and grind your first set of items. In addition, there's the "Classic" mode with 9 waves of intense shooting with a unique boss. That's at least 2-3 hours of great fun already, so check the game out next Monday on Steam!

Check out the Steam page!

Item Implementation Done

It turned out that we needed a tiny bit more than what June had to offer to get the item implementation rock solid. So a few days into July, we're there. Check out the screenshots! If you need more details, go visit the dev log.

Early Access in July

We're currently adding more levels for the game and we're packaging everything together into a nice release that we'll make available on Steam as an Early Access title later this month. Stay tuned!!

From now on, there will be a monthly report that recaps what we have done so far and that tells what we are planning to do in the next month. It is a summary of what you can also read in our weekly dev log. First, let's briefly look at what we currently have.

Current Status of ULR
  • a campaign mode with 18 playable, well balanced levels, including 2 challenge levels with player rewards
  • difficulty settings that also affect the amount of gold (and later items) being dropped
  • 17 different types of enemies, including 2 bosses
  • 2 playable hero classes, the Rogue and the Gunner that can be played up to hero level 10
  • 6 learnable skills for the Gunner, 5 for the Rogue
  • 7 support spheres (2 support spheres, 2 destruction spheres, 2 fortress spheres, one unlockable bonus sphere)
  • the classic mode as known from the first installment of Undead Legions with new types of enemies
  • around 2 hours of gameplay in total

We spent quite some time balancing all this and we received great feedback from our playtesters so far. So it looks like it all goes into the right direction. The challenge levels add great value to the game since they all have different kinds of setups and can play vastly different from the campaign levels.

If you want to see more of Undead Legions - Resurrection, check out the game page.

Future Work

 And now, let's summarize what we will be working on in June:

  • Items !

That's it, we're going to implement the very last game element that is still missing. That's quite a task actually. Also, we made it a bit more interesting. Players don't just find items, they find blueprints. The blueprints they found can be turned into real items at the item vendor. This approach adds another layer of excitement in your quest for precious equipment. Items will appear first just when the last level of the current version is completed, being the last game element to introduce. Heroes will be able to carry any two items.

Early Access

Undead Legions - Resurrection will be released as an early access title on Steam this summer. As soon as the item implementation works rock solid, we will add a few more levels in the next environment and then head straight towards an early access release. More details about that at a later time.

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