Dev Log
New Content for Campaign Mode
- complete swamp world with 12 levels, including a challenge map and a boss fight
- 9 new types of enemies, including two semi-bosses
- 3 new uncommon items, one new rare item
- 2 new skills for the Gunner and the Rogue
- additional stats for the unlockable tier badges
- changed some of the support sphere stats
New Features
- skill bindings can now be changed in the hero screen
- the healing particle emitter now emits more or fewer health particles, depending on how much life is regenerated
- the level selection screen now either auto-selects the next unlocked level (if you unlocked a new level), or the last played level
Fixes
- fixed an issue where additional enemies would spawn when restarting a level
- fixed an issue with the xp bar in the xp screen
- fixed a bug where max level heroes would still gain xp
- fixed an issue where some particle generators would not work
- fixed a bunch of smaller issues
Features
- added Steam Cloud Support
- Lobby now displays which levels are to be completed to unlock locked characters
- a "Defeat" message is now briefly displayed after being defeated instead of immediately jumping to the battle review
- added a hint that informs players that holding the jump button increases jump range in the first two levels
Fixes
- fixed bug where Treasure Goblins would drop blueprints that the player already collected
- fixed issue where a wrong rank would be displayed in the leaderboard
- fixed formatting of leaderboard entries
From now on, you can switch to the "develop" beta in your Steam client to get access to the latest version of Undead Legions II. The dev release will be updated every few weeks and come with the latest bug fixes, tweaks, and other smaller features. Major content updates are kept back for the official releases every 4-6 weeks. The dev releases are thoroughly tested by the developers but they might raise unexpected issues simply because they're not yet tested by a larger amount of people. You're still encouraged to use them for an overall better gaming experience and to help us eliminate any such issues.
Features
- skills now require a minimum Tier instead of a minimum Level
- heroes now reach Tier 3 with Level 9, Tier 4 with Level 12, and Tier 5 with Level 15
- hero equipping screen now has full gamepad support
Internal
- game data can now be loaded from different locations
Fixes
- fixed funny bug where heroes would bounce off enemies when landing from a jump instead of pushing them away
- yet another bunch of smaller issues
Features
- implemented item drop logic
Content
- tested, tweaked and fixed item implementation
The item implementation was the last behemoth feature to implement and of course requires thorough testing. Also, it was absolutely necessary to have items actually being dropped by some logic other than dropping at will for testing purposes. They now do by a secret logic that we will tell nobody about. But we can tell you that items rock and that there's already nice combinations of items that make your character extra strong.
Features
- added a collection of 28 base items to the game
- added 4 special items
- added several smaller features that were still missing around the new item implementation (such as a blinking button, when there are blueprints available to forge new items) - gamepad support still missing
Internal
- More Rx for GameObjects
- GameObjects can now have components
- Encapsulated some GameObject behaviour in new game object components
This week, we actually made items available in Undead Legions. Some minor things are still missing, like gamepad support for the new screens, but everything works like a charm already. Undead Legions now comes with 32 items that you can find while fighting through the levels. Also, we're still (and continuously) working on our game object archictecture, slowly transorming it into a nice entity component system, which it should have been from day one.
Features
- added a screen for equipping your heroes
- implemented a first set of legendary item prototypes
Yahoo, this is what we wanted to see in Undead Legions! The equipping screen was the last thing that stood between us and a game packed with awesome content. In wild anticipation, we already implemented a bunch of cool legendary item features.
A huge step towards a great event that we are going to announce soon. So make sure you stay tuned!