As you've probably already seen in the dev log, we've completely redesigned the level selection screen. Levels are now organized in a level tree and players are no longer forced to progress linearly through the game. There's still a main path that leads you through the game, but there will be several optional levels and maybe even optional paths of levels besides that main path.

UlrLevelSelection

As a start, we decided to make the Armageddon levels optional. They will give you a reward when completed, such as a unique Support Sphere. With doing so, we made sure to not force players to play and complete levels in different game modes when they don't want to. Depending on how far you take this, players can get really annoyed. We're happy to have that issue out of the way and we are already looking forward to design a whole bunch of such new game modes and extra levels along with many more challenging levels for the primary mode.