• several balancing and tweaking iterations for the Iceworld levels
  • players are now forced to start a battle by jumping when they do no have a Support Sphere (i.e. in the first few levels, to make sure they know that you can jump)
  • Lobby Slots now remember previously selected heroes for each player
  • fixed bug where spawn animation would run when creatures fall down onto the playfield
  • fixed low-life indicators for heroes
  • fixed bug where heroes could walk through Oggharr while moving backwards