Content
  • started creating incredibly chaotic and hilarious bonus level for Iceworld, 'Zmas Eve'
Internals
  • replaced a good chunk of event handling code with modern Rx-Code (Reactive Extensions), greatly simplifying the handling of all kinds of battle events
  • damage handling is now done in a creature component
  • BattlefieldManager can now have components (like a xmas tree spawner)
Fixes
  • fixed issue where game would crash when turret is destroyed when platform raises
  • fixed issue with rewarding in level selection

Xmas01